Divinity 2 Warfare Skills



Divinity: Original Sin 2 adds plenty of interesting wrinkles to the western-RPG formula, and one of those wrinkles is the ability to combine two skill books and create an entirely new ability. In-game, there’s no way to know what you’ll get before combining two skills books. There’s a ton of awesome abilities out there, so instead of going in blind, here’s a full list of Level 1 Skill Book combos.

  1. Divinity Original Sin 2 Best Warfare Skills
  2. Divinity Original Sin 2 Warfare

To use Skill Book combo abilities, you’ll need at least one level in both types of magic — combos only seem to work when combining elemental magic and non-elemental magic. That means you can’t combine two elemental skill books together. It’ll all become clear in the list below.

Skills

Some of the skill book combos are completely, insanely broken. It isn’t clear what all the skill books actually do, so you’ll need to do some experimentation on your own. Check out all the skill books and results you’ll get from combinations.

All Skill Book Combinations | Complete List

I used 1 pt in Pyro - feel clleer-minded is an essential skill, haste is very useful, geo for fortify and other stuff, 2 in scoundral for movement and cloak and dagger, 2 in Huntsman (firstaid and tactical reteat, damage buff - until I got pheonix dive), 1 pt in Poly to start but eventually for skin graft - even dabled in necro, and all my characters had teleport. Nice when paired with Whirlwind, but becomes obsolete by the end of Act 2. Rest I either have no use for or found out are too situational to have them equipped. Sadly that includes ALL Scoundrel Source skills. Warfare Source skills are nice but are not as powerful on rougue as on regular 2H warrior. Blinding Radiance. Electric Discharge. Favourable Wind. All 15 Warfare skills can now be combined with a Ink Pot and Quill (not consumed) with a non-Source elemental skillbook, for a brand new skill. My goals of this project were thus: Don't make the skill totally brand new, keep the warfare skills theme. Don't make the skill just plain better than the warfare skill. Below you will find all the merchants in Fort Joy who offer skill books! If you're wondering where to find them, take a look at our list. Remember: Merchants offering skill books are an essential element for the progression of your party. Buy skill books from them, and steal what you cannot buy. AEROTHEURGE's skill books; HYDROSOPHIST's skill books.

Skill Books can be combined to create a new Skill Book that utilizes both types of magic. You can only combine one Elemental Skill Book and one Non-Elemental Skill Book — elementals and non-elementals don’t mix with each other.

To use a combo Skill Book, you’ll need at least one point in both types of magic. Some powers may require two or more points, so keep that in mind when combining.

Divinity 2 warfare skills mod

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  • Fire + Necromancy = Corpse Explosion
    • Effect: Explodes corpses to deal damage.
  • Fire + Polymorph = Bleed Fire
    • Effect: Enemies bleed fire, leaving fire when they take damage.
  • Fire + Warfare = Sparking Swings
    • Effect: Melee attacks generate chain lightning that hits nearby enemies.
  • Fire + Hunter = Explosive Trap
    • Effect: Sets an explosive trap that explodes when an enemy gets near.
  • Fire + Scoundrel = Sabotage
    • Effect: Causes any grenades or arrows in an enemy’s inventory to instantly explode.
  • Fire + Summoning = Fire Infusion
    • Effect: Your minion learns (and uses) fireball.
  • Fire 2 + Necromancy 2 = Mass Corpse Explosion
  • Fire 2 + Polymorph = Flaming Skin
  • Fire 2 + Warfare 2 = Master of Sparks
  • Fire 2 + Hunter 2 = Mass Exploding Traps
  • Fire 2 + Scoundrel 2 = Mass Sabotage
  • Fire 2 + Summoning 2 = Necrofire Infusion

Air Element

  • Air + Necromancy = Vacuum Touch
    • Effect: Causes damage, MP silence and suffocation.
  • Air + Polymorph = Vaporise
    • Effect: Create clouds that cure frozen and petrification status.
  • Air + Warfare = Breathing Bubble (Immunity to clouds and suffocate)
    • Effect: Gives your immunity to suffocate and cloud effects.
  • Air + Hunter = Erratic Wisp
    • Effect: Enemies will teleport randomly when attacked.
  • Air + Scoundrel = Smoke Cover
    • Effect: Generates a cloud effect from the targeted character.
  • Air + Summoning = Electric Infusion
    • Effect: Your minion learns electric discharge and switches to electricity element.
  • Air 2 + Necromancy 2 = Mass Vacuum Aura
  • Air 2 + Polymorph 2 = Jellyfish Skin
  • Air 2 + Warfare 2 = Mass Breathing Bubbles
  • Air 2 + Hunter 2 = Evasive Aura
  • Air 2 + Scoundrel 2 = Blessed Smoke Cloud
  • Air 2 + Summoning 2 = Cursed Electric Infusion

Water Element

Divinity
  • Water + Necromancy = Blood Rain
    • Effect: Generates bloody rain that causes enemies to bleed and puts out fires.
  • Water + Polymorph = Healing Tears
    • Effect: Generates tears that heal party members within the area-of-effect.
  • Water + Warfare = Cleanse Wounds
    • Effect: Powerful healing that also removes the burn / disabled / poison / bleed and decay effects.
  • Water + Hunter = Cyrotherapy
    • Effect: Frozen floor tiles now provide magic armor.
  • Water + Scoundrel = Vampiric Hunger
    • Effect: Provides +50% Life Steal for two turns.
  • Water + Summoning = Water Infusion
    • Effect: Minion gains regeneration and switches to water element.
  • Water 2 + Necromancy 2 = Blood Storm
  • Water 2 + Polymorph 2 = Icy Skin
  • Water 2 + Warfare 2 = Mass Cleanse Wounds
  • Water 2 + Hunter 2 = Mass Cryotherapy
  • Water 2 + Scoundrel 2 = Vampiric Hunger Aura
  • Water 2 + Summoning 2 = Ice Infusion

Earth Element

Cs5

  • Earth + Necromancy = Corrosive Touch
    • Effect: Causes acid and atrophy damage.
  • Earth + Polymorph = Turn to Oil
    • Effect: Turns Water and Blood into Oil. Oil removes the Shock or Stuck effects.
  • Earth + Warfare = Oily Carapace
    • Effect: Consume Oil for bonus physical armor.
  • Earth + Hunter = Throw Dust
    • Effect: Throws a burst of dust that damages and blinds enemies. It also removes elemental floors or clouds.
  • Earth + Scoundrel = Venom Coating
    • Effect: For two turns, adds Poison element damage to all attacks.
  • Earth + Summoning = Poison Infusion
    • Effect: Minions switches to Poison element and uses the Poison Dart attack.

Divinity Original Sin 2 Best Warfare Skills

  • Earth 2 + Necromancy 2 = Corrosive Spray
  • Earth 2 + Polymorph 2 = Poisonous Skin
  • Earth 2 + Warfare 2 = Mass Oily Carapace
  • Earth 2 + Hunter 2 = Dust Blast
  • Earth 2 + Scoundrel 2 = Venomous Aura
  • Earth 2 + Summoning 2 = Acid Infusion

Divinity Original Sin 2 Warfare

Source: [1]